Calliope Machine a blabla
Nombre de messages : 171 Date d'inscription : 17/12/2004
| Sujet: 1.81c : au tour des tanks lourds! Mar 22 Nov à 23:01 | |
| Ce sont les MdA, Proto et War qui vont être contents La 1.81, c'est plus fort que toi ! (ils fument quoi chez Mythic en ce moment? ) - Citation :
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Dark Age of Camelot Test Version 1.81c Release Notes Realm vs Realm and Class focus November 22, 2005
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NEW THINGS AND BUG FIXES
- Realm points will now be awarded for successfully repairing a door or outpost piece. Players will receive approximately 10% of the amount repaired in realm points.
- While a player is shape changed to a lion when summoning a guild banner, the guild banner will no longer appear to come out of the lion's mouth.
- If an Animist uses a Realm Rank 5 ability while summoning a guild banner, the guild banner will no longer stick out from the side of the player character.
CLASS CHANGES AND FIXES
Armsman, Warrior & Hero Changes
Heavy tanks are considered the defensive juggernaughts of the realm they fight for, and as such, will be getting added abilities and improvements to their classes.
Note: These abilities are currently only available on newly created characters. All of these will be available on previously created characters in the near future. Functionality of some spells are not yet finalized and will be adjusted accordingly. Please feel free to include any feedback you have in a bug report while testing these abilities on Pendragon.
- BattleCries - This is a new system that provides burst defensive bonuses to self and group for Heavy Tanks.
- Level 5 Shout - Taunting Shout: Frontal cone taunt that causes mobs to turn and fight the tank or at least increase the hate amount towards the tank. Re-usable every 60 seconds
- Level 30 Shout - Bolstering Roar: PBAE 250 radius attack that breaks root, breakable snares and mesmerization effects on group members. If the tank is CC'd (other than root) they will have to purge themselves or wait for CC to wear off, then fire this. Re-usable every 10 minutes.
- Level 40 Shout - Rampage: Group shout which increases the chance to resist debuffs by 35%. Lasts for 10 seconds. Re-usable every 5 minutes.
- Level 50 Shout - Fury: Self only shout which gives a 50% chance to deflect crowd control spells (similar to the RR5 Bonedancer ability), and increases resists to magic spells by 50% for 10 seconds. Re-usable every 15 minutes.
- Level 15 Spell/Ability - Metal Guard: Group buff which increases the ABS of group members by 3% excluding the caster of the buff. If there are multiple casters of this buff within the group, then this will stack up to a maximum of 9%. Other players can receive the benefit of this buff, but the caster of this buff cannot so it is possible for another heavy tank to have a bonus to his ABS if another heavy tank joins the group and casts this buff. Duration 20 minutes.
- Level 35 Spell/Ability - Climbing Spikes: Self castable buff which lasts for 30 seconds that grants Climb Walls. The player will have the ability to climb walls for a short duration of time. While climbing a wall, any hit that does more than 31 damage will knock the player off the wall. Furthermore, any hit which knocks the player off the wall will hit for double damage. If the buff runs out while the player is on the wall and he/she does not reach an area where they can walk again, they will be knocked off the wall. Re-useable every 60 seconds. (Note: Currently this spell does not have an icon which makes it unable to be used. This will be addressed in a future version of Pendragon.)
Passive benefits
- Upon choosing the path of a Hero, Armsman or Warrior, the player will be granted 50% siege resistance automatically. This includes all siege damage types including Boiling Oil. - Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more hitpoints as they progress towards level 50. At each level beyond 41 they gain 1% extra Hit points per level. At level 50, they will have the full 10% benefit. - Upon reaching level 41, the Hero, Armsman or Warrior will begin to gain more magic resistance (spell damage reduction only) as they progress towards level 50. At each level beyond 41 they gain 2%-3% extra resistance per level. At level 50, they will have the full 15% benefit.
GENERAL WORLD NOTES
- Additional monsters have been brought in line with the changes listed in 1.81b for monster level 0-10 being easier to kill. This affects monsters in Catacomb zones as well.
SHROUDED ISLES WORLD NOTES
Quest Notes
- Warlocks on step 6 of Ota’s Quest (and with the appropriate Vind Ryttaren faction) are now able to turn in the Giant Nose to the griffon loner in Gripklosa Mountains, enabling them to receive the Cloak of Runes reward, and allowing them to advance in the quest.
TRIALS OF ATLANTIS WORLD NOTES
Stygia Encounters
- Modified "A Healing Embrace" slightly so the number of crazed lions doesn't grow to 'Zerg' like numbers
- Changed it so that the iaculi will not despawn at the other two locations if Chisisi is already up at the third.
- Modified the ML 4.2 slightly based on feedback on Pendragon. This increases the number of mobs potentially guarding Seti (the amount is still below the pre 1.81b amount).
- Modified ML 4.6 to increase the spawn of tornados based on Pendragon feedback (the tornados are still of lower level and spawn than pre 1.81b amounts).
- Modified 4.4 to decrease the amount of mobs initially called when a miw-shersekhmet is attacked. This should help reduce the potential of a ‘mau-zerg’ on this encounter.
Volcanus Encounters
- The Battler monster will now level properly when killing all classes. This fixes a bug where he would not level properly when killing Catacomb classes.
- The Salamander Incinerator can now be used at level 45 instead of 50.
Aerus Encounters
- Modified the ML 9.7 encounter so the Puissant Iaculus would properly give credit when killed.
- Modified ML 9.6 so that the personal guard and Katri would not heal each other as frequently, making it easier to kill the personal guard and then Katri.
- Modified ML 9.5 slightly to decrease the amount of the students that can be called by Nelos each time he gets a new target.
Dungeons
- The new Djinn Stones added between the x.5 and x.6 steps: Sobekite Eternal, Temple of Twilight, Halls of Ma'ati (one for both faction sides) and Deep Volcanus are now fully functional with teleport locations provided to them from any other Djinn Stone. Note that you must meet Master Level requirements for the Djinn to allow access to Deep Volcanus.
Item Notes
- The Scholars, Loremasters, Loremistresses, and Sages are being restructured to remove the turn-in for the locked version of each artifact. Each locked artifact turn-in NPC for all three realms will be revamped to accomodate this change. So far, the following NPCs were restructured with this change:
Midgard: Loremistress Vendela, Loremistress Tyraa, and Loremaster Torolf
CATACOMBS WORLD NOTES
General
- Added additional helpful mobs to Inconnu Crypt and Kobold Undercity so that they are easier to get to quickly.
Quest Notes
- Players on step 3 of the A Pact Among Enemies? (Midgard) quest will now be able to properly /use Haral’s Potion to read the notes written on An'shi's Map.
Instanced Adventuring
- The monsters in the levels one to twenty kill task dungeons now have a chance to drop ROG items.
- (Midgard) Fixed an issue with several Kill tasks where the Quest Journal would indicate a different mob type than what was required. Note: The kill task could still be completed, the journal and what you were killing for the kill task did not match up.
DARKNESS RISING WORLD NOTES
Monster Notes
- (HIBERNIA) Fixed an issue with Guardian Dou'Lass that prevented her from interacting and completing the "What a Guard Wants" champion task.
Quest Notes
- An issue was resolved that previously prohibited Armsmen from being able to select which of the two enchantments (Perfectly Balanced or King’s Shield) to place on the Armsman Dextera Mace (1-hand crush). | |
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Liloe Machine a blabla
Nombre de messages : 182 Localisation : Allemagne Date d'inscription : 05/03/2005
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 2:07 | |
| ils fument pas asser, osef des heavy tanks.....je veux de l'amour pour les pauvres Valkyries ( on nous haîs chez Mythic.....même le Thane a une meilleure magie que nous Bon...je retourne pleurer | |
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Laplume Fou du clavier
Nombre de messages : 220 Date d'inscription : 28/02/2005
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 2:49 | |
| Ca rime a rien tout ça ...... il manque plus qu'un BB intégré ^^ bon ben c'est pas tout ça je vais reroll warrior ....... comment ?? !! j'en ai déjà un ? ..... ha ben je vais le jouer alors | |
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Plop Rang: Administrateur
Nombre de messages : 606 Localisation : Aix en Provence Date d'inscription : 17/12/2004
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 3:08 | |
| imo ils ont déjà sortis des conneries, voir même des abérations ... mais la, ca dépasse tout ce que leur connerie a pu trouver de pire jusqu'a présent ... C'est du n'importe quoi, heavy tank avec 3500+ pv, des résists de fou, si un mez ou cc passe np déter derrière, j'te demez mon groupe par petit tas et c'est parti pour la rigolade sur les magos ennemis avec mes potes tanks et l'abla que je leur ai mis ... | |
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Phy Fou du clavier
Nombre de messages : 228 Date d'inscription : 18/12/2004
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 11:28 | |
| Je sais pas ce que vous en pensez mais pour le groupe mage sur serveur classique ça me semble un peu compromis avec des tanks pareil ... Hell en pense quoi ? :/ | |
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Eco Langue pendue
Nombre de messages : 79 Localisation : Grenoble Date d'inscription : 31/10/2005
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 15:33 | |
| Tant qu'on ne vois pas de grp avec 5 protos ou 5 Guerriers..... Mais en faites sur le papier c'est completement cheaté, surtout avec la RA 5L du guerrier Le reigne des Tanks lourd est imminent | |
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Liloe Machine a blabla
Nombre de messages : 182 Localisation : Allemagne Date d'inscription : 05/03/2005
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 16:15 | |
| je voix pas de problème pour la compo serveur classique. Faut pas oublier que si les ennemiesjouent que des tanks lourds, on prend le palouf spé bouclier. Les tanks lourd peuvent pas spé dans double arme, donc un seul bouclier avec Maitre Bloquage 4 va leur faire la fête, donc j'ai pas trop peur de ca. En plus on a penser a tout sur classique je pense, inclus maladie qui va nous aider bcp. Faut pas oublier non plus que c'est que Pendragon en ce moment, je pense que les resists vont baisser pas mal. | |
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Plop Rang: Administrateur
Nombre de messages : 606 Localisation : Aix en Provence Date d'inscription : 17/12/2004
| Sujet: Re: 1.81c : au tour des tanks lourds! Mer 23 Nov à 16:58 | |
| C'est sur que c'est la 1.81 C ... pas prête d'arriver chez nous avant premier trimestre 2006 minimum, sauf si GOA nous fait un package de version pour "rattraper" un peu le retard.
Pour ce qui est du groupe sur classic, la base sera a dominante mago, mais comme discuté avec Hell, elle ne sera jamais fixe. De plus, revoir les classes souhaités selon le rvr du classic ne sera pas trop un problème je pense, il faudra juste prendre la température au début ( 2 bons mois je pense )
Sinon en effet, les MA Proto et war vont retourner dans les contrées sanglantes qu'est le rvr, c'est pas plus un mal même si ca donne une difficulté de plus aux groupes type mago ( j'en avais peur mais au final il faut relativiser ) | |
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